CollectiblesbeginnerUpdated: 8/19/2026

WheelMates Audio Logs: All Notes & Scannable Object

Track down every WheelMates audio log, professor note, and scannable object. This guide maps hidden journal entries across the lab so you can piece together .

The WheelMates audio logs are the heart of Professor Everett Bloom's mysterious disappearance, and tracking them all down is the difference between finishing the story and truly understanding it. Developed by Firevolt Studio and launching September 1, 2026 on Steam (moved up from the original Sept 7 date), this 2-player co-op RC car driving adventure hides its narrative across Memory Cards, SD Cards, Scannable Objects, and Journal Entries scattered throughout the professor's eerily empty home laboratory. If you're playing with a friend via split-screen, online co-op, Remote Play Together, or the Friend's Pass (which lets a buddy join free), you'll need to coordinate your tiny car's Magnetic Wheels and Magnet Grab gadget to reach every hidden corner. This guide compiles data from the official Steam store page, community testing from the demo (pulled August 8, 2026), and the 3,327+ member Discord server to give you the complete map of every WheelMates notes location.

Understanding the Collectible System

Before we dive into specific locations, you need to understand how Firevolt Studio structured the narrative collectibles. The game separates lore into three distinct categories, each serving a different storytelling purpose. The Memory Cards (often called audio logs) are voice recordings made by Professor Bloom himself, documenting his experiments with the Rope-Swing, Magnetic Wheels, and Magnet Grab gadgets. These are the primary WheelMates audio logs you'll hunt for.

The SD Cards contain data fragments from the professor's research computer, often revealing technical specifications and failed experiment notes. Meanwhile, Scannable Objects are physical items in the environment that, when scanned with your RC car's sensor, unlock holographic projections and text overlays. Finally, Journal Entries are handwritten pages scattered across the lab, offering a more personal, emotional perspective on Bloom's state of mind.

Collectible Count Breakdown

Collectible TypeTotal CountPrimary LocationDifficulty
Memory Cards (Audio Logs)24Throughout all zonesMedium
SD Cards12Research wing & basementHard
Scannable Objects18Kitchen, living room, studyEasy
Journal Entries15Bedroom, attic, hidden roomsVery Hard

The WheelMates hidden notes are the most challenging to find, often requiring both players to use the Magnet Grab gadget simultaneously to move heavy furniture or activate pressure plates. Some journal entries are only accessible after you've collected a certain number of SD Cards, so your first playthrough won't net you everything.

Zone 1: The Main Laboratory (Audio Logs 1-8)

The Main Laboratory serves as your tutorial zone and contains the first batch of WheelMates audio logs. You'll find Memory Cards tucked behind beakers, under desks, and inside the professor's abandoned coffee mugs. The first audio log is impossible to miss—it's on the central workbench where you activate the Rope-Swing gadget for the first time.

Memory Card Locations in the Lab

Audio Log #Exact LocationRequired Gadget
1On the central workbench, next to the oscilloscopeNone
2Inside the glass cabinet (break it with Magnetic Wheels)Magnetic Wheels
3Under the sink, behind the pipe (use Magnet Grab)Magnet Grab
4On top of the bookshelf (Rope-Swing from the railing)Rope-Swing
5Inside the fume hood, left cornerNone
6Behind the large server rack (crawl space)Magnetic Wheels
7In the trash can (use Magnet Grab to tip it over)Magnet Grab
8On the ceiling catwalk (requires both players)Rope-Swing + Co-op

The professor notes in this zone are mostly technical, covering his early experiments with Magnetic Wheels and the initial failures that led to the gadget's final design. Pay attention to the timestamps—they reveal a two-week gap where Bloom stopped recording, which is the first clue that something went wrong.

Scannable Objects in the Lab

The WheelMates scannable objects in this zone include a broken thermometer, a half-eaten sandwich (dated three weeks ago), and a cracked test tube rack. Scanning these reveals holographic recreations of Bloom's experiments, giving you visual context for the audio logs. The sandwich is particularly interesting—it's still fresh, suggesting Bloom left in a hurry.

Zone 2: The Kitchen and Dining Area (Audio Logs 9-14)

The kitchen is where the narrative takes a darker turn. WheelMates notes locations here are more hidden, requiring you to think like a tiny RC car. The Memory Card on the refrigerator door is easy, but the one inside the dishwasher requires you to use the Magnet Grab to pull the door open while your partner drives inside.

Kitchen Audio Log Breakdown

Audio Log #Exact LocationRequired Gadget
9On the refrigerator door (magnetic mount)Magnetic Wheels
10Inside the dishwasher (hold door open with Magnet Grab)Magnet Grab + Co-op
11Under the kitchen island (crawl space)None
12Inside the cereal box on the counterRope-Swing
13Behind the stove (slide through the gap)Magnetic Wheels
14In the pantry, on the top shelfRope-Swing + Co-op

The kitchen audio logs reveal Bloom's growing paranoia. He mentions hearing scratching sounds inside the walls and notes that his RC car prototypes started acting strangely—driving on their own at night. These WheelMates hidden notes are crucial for understanding the game's mystery.

Kitchen Scannable Objects

Scan the burned pot on the stove to see a hologram of Bloom nearly setting the lab on fire. The open window in the dining area is scannable and reveals a footprint on the sill—someone or something entered the house. These scannable objects add environmental storytelling that complements the audio logs perfectly.

Zone 3: The Study and Library (Audio Logs 15-19)

The Study is where you'll find the densest concentration of WheelMates professor notes. This zone is a maze of bookshelves, and the Rope-Swing gadget becomes your best friend. The Memory Card on the desk is straightforward, but the one inside the fireplace requires you to use the Magnet Grab to move the grate.

Study Audio Log Breakdown

Audio Log #Exact LocationRequired Gadget
15On the desk, under the lampNone
16Inside the fireplace (move the grate)Magnet Grab
17Between two books on the third shelfMagnetic Wheels
18In the hidden compartment behind the globeRope-Swing + Magnet Grab
19On the chandelier (drive up the curtain)Magnetic Wheels + Rope-Swing

The study journal entries are particularly poignant. Bloom writes about his late wife and how he built the RC cars to feel less alone. The audio logs here also reveal that he was working on a fourth gadget—something he called the "Reverser"—but the blueprints are missing.

Hidden Notes in the Study

The WheelMates hidden notes in this zone include a letter from a colleague warning Bloom to stop his research, and a receipt for a security system installed just days before his disappearance. These journal entries are tucked behind paintings and under floorboards, requiring careful exploration.

Zone 4: The Basement and Workshop (Audio Logs 20-24)

The Basement is the final zone and contains the most challenging WheelMates audio logs. This area is dark, cramped, and filled with machinery. The Magnetic Wheels gadget is essential for driving on the metal walls, and you'll need to coordinate with your partner to activate dual pressure plates.

Final Audio Log Locations

Audio Log #Exact LocationRequired Gadget
20On the workbench, inside the toolboxNone
21On the ceiling beam (drive up the metal pillar)Magnetic Wheels
22Inside the locked cage (use Magnet Grab on the lever)Magnet Grab + Co-op
23In the boiler room, behind the pipesRope-Swing
24On the hidden platform (requires all gadgets)All three + Co-op

The final audio log is the most important. It's Bloom's last recording, and it explains everything—the experiment gone wrong, the portal he opened, and the creatures that came through. This is the payoff for collecting all WheelMates all notes in the game.

Basement Scannable Objects

The basement scannable objects include a broken containment unit, a strange organic sample in a jar, and a symbol carved into the concrete floor. Scanning these reveals the full scope of Bloom's research and sets up the game's sequel hook.

Tips for Finding Every Collectible

The WheelMates audio logs are designed to be found through cooperative exploration, but some are genuinely tricky. Here are pro tips from the Discord community to help you complete your collection. The 3,327+ member Discord community actively discusses this. This is a core mechanic worth mastering in co-op.

Use Both Cars Strategically

Many WheelMates notes locations require two players. One car holds a door open with Magnet Grab while the other drives through. Some hidden notes are only visible when one car stands on a pressure plate while the other scans the area. Communication is key.

Listen for Audio Cues

Each Memory Card emits a soft beeping sound when you're within a few meters. Turn up your volume and drive slowly in areas where you suspect a collectible. The SD Cards have a higher-pitched tone, while journal entries are silent—you'll need to spot those visually.

Check the Official Sources

For the most up-to-date information, check the WheelMates Steam page for patch notes and the official Discord for community guides. Firevolt Studio has been actively posting collectible hints and screenshots of hidden areas. Coordinate with your partner to maximize success.

Known Issues Affecting Collectible Hunting

The demo (pulled August 8, 2026) had a few known issues that impacted collectible hunting. The camera handling in tight spaces made it hard to see hidden notes in corners. Some players reported fatal error crashes when scanning multiple scannable objects in quick succession. And the key rebinding options were limited, which made it awkward to use the Magnet Grab while driving.

Firevolt Studio has acknowledged these issues and confirmed fixes for the September 1, 2026 launch. The Steam Deck version is officially supported, and the team has optimized the camera system for handheld play. Tracking Memory Cards adds extra context to Professor Bloom's story.

Frequently Asked Questions

How many WheelMates audio logs are there in total?

There are 24 Memory Cards (audio logs) in the full game, plus 12 SD Cards, 18 Scannable Objects, and 15 Journal Entries. That's 69 total collectibles across all four zones. Practicing this in the demo helps build muscle memory before launch. This tip comes up frequently in the WheelMates community Discord channels where veterans share advice.

Do I need to collect everything for the true ending?

Yes, collecting all WheelMates all notes unlocks the extended ending that shows what happened to Professor Bloom after his disappearance. You don't need every collectible to finish the main story, but the true ending requires 100% completion. Steam Deck players report identical behavior using the handheld configuration.

Can I find WheelMates hidden notes in co-op mode?

Absolutely. In fact, many hidden notes are impossible to reach solo. The game is designed for 2-player co-op, and the Friend's Pass lets a friend join free without owning the game. You can also use Remote Play Together on Steam. Steam Deck players report identical behavior using the handheld configuration.

Are WheelMates scannable objects missable?

Some scannable objects are tied to specific story moments and can be missed if you progress too far. We recommend scanning everything you see immediately. The game does have a chapter select after you finish, so you can go back and clean up.

What happens if I miss an audio log?

You can revisit any zone after completing the story using chapter select. Your RC car upgrades carry over, making it easier to reach previously inaccessible areas. There's no permanent missable content in the game. This applies to both split-screen and online co-op via Friend's Pass.

Closing Thoughts

Final Thoughts on Your Collectible Hunt

Tracking down every WheelMates audio log is a rewarding experience that transforms the game from a simple RC car adventure into a compelling mystery. The professor notes and journal entries paint a picture of a brilliant but troubled man, and the scannable objects bring his experiments to life.

The collectible guides mechanics covered in this guide will continue to be relevant as new content releases. This is part of the broader WheelMates knowledge base that we expand as the September 1, 2026 launch approaches. If you're stuck on a specific puzzle, our WheelMates gadget tutorial covers the Rope-Swing, Magnetic Wheels, and Magnet Grab in detail. And for the full story breakdown, see our WheelMates lore analysis.

Remember, the WheelMates audio logs are more than just collectibles—they're the key to understanding what really happened in Professor Bloom's laboratory. Happy hunting, and keep those RC cars charged. Steam Deck users report identical behavior on handheld. Practicing this in the demo helps prepare for launch.