Walkthrough
Room-by-room WheelMates walkthrough covering every chapter, hidden room, and shortcut from the opening lab to the Backyard — built for 100% completion.
Introduction
Walkthrough is your map through the professor's house. The chapters below cover every room from the opening laboratory to the kitchen, the garage, and the playtested Backyard area. Each step is written so you can read it while a partner plays — there's no long monologues and no hidden triggers. Where a room hides a collectible, the walkthrough points it out on first visit so you don't have to backtrack. Use it as a sanity check when you're stuck and as a checklist when you're chasing 100%. This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.
WheelMates Chapter Overview
| Entry | Type | Focus |
|---|---|---|
| Chapter 1 | The Opening Lab | Tutorial |
| Chapter 2 | The Laboratory | Rope-Swing |
| Chapter 3 | Kitchen & Garage | Magnet Grab |
| Chapter 4 | Hidden Rooms | All Gadgets |
| Backyard | Playtested Area | Finale |
Walkthrough Spotlight
Core Refer to the corresponding section for full mechanics.
Essential Walkthrough entry — start here. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Advanced Refer to the corresponding section for full mechanics.
Advanced Walkthrough topic for experienced players. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Deep Dive Refer to the corresponding section for full mechanics.
Detailed Walkthrough reference and lookup. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Pro Strategy Refer to the corresponding section for full mechanics.
Pro tips for experienced players looking to optimize their runs. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Reference Refer to the corresponding section for full mechanics.
Quick lookup tables and lookup data for in-game situations. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Core Mechanics
The walkthrough assumes one player has read the Beginner Guide and is comfortable with both cars' controls. Each chapter escalates the gadget complexity: Chapter 1 teaches rope-swing, Chapter 2 introduces magnetic wheels on the lab desks, Chapter 3 brings magnet grab into the kitchen, and the Backyard uses all three in sequence. Hidden rooms are marked with a 'Shortcut' tag so you can route around them on a first run. Where the puzzle requires both players, the walkthrough spells out the timing window. This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.
Advantages
A guided walkthrough is the only reliable way to see every chapter without spending hours hunting for the next door. The lab keeps 'opening up' as the story progresses, so without a checklist most players miss two or three collectibles per chapter. The walkthrough also tags every speed-run shortcut, so if you want a clean Story run after your first completion, the route is already mapped. This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.
Challenges
Walkthroughs can make a cozy adventure feel like a checklist. WheelMates' charm is in the slow exploration of a giant room — the rope-swing across the bookshelf, the magnet climb up the desk leg, the tiny cat figurine labeled 'Snowball'. Use the walkthrough when you're truly stuck, but try a room or two on your own first. The lab is forgiving: there's no fail state for exploring. This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.
Frequently Asked Questions
Do I need 100% completion to finish the story?+
Can I skip chapters?+
How long is a full walkthrough?+
Quick Tips
Take the first hour to wander without consulting the walkthrough. The opening lab has no traps and you'll learn the camera faster by failing once. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations.
When the walkthrough says 'shortcut', that's a hidden room — not a speedrun trick. These are required for 100% completion. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations The same principle applies whether you play solo or with a co-op partner via Friend's Pass, and it works identically on Steam Deck since the game is officially verified for that hardware.
Some collectibles respawn only if you re-enter the room. If the journal counter doesn't tick up, walk out of the room and back in. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations. Players find this especially useful in co-op modes with Friend Pass support and on Steam Deck verified hardware.
The Backyard chapter uses every gadget at once. If you can't get past the first Backyard puzzle, go back to Chapter 3 and re-read the magnet grab section. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations.
Pause the walkthrough at every journal entry to read it. The puzzle answers in later chapters often refer back to earlier journal lines. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations. Players find this especially useful in co-op modes with Friend Pass support and on Steam Deck verified hardware.
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